Kouri wrote:
It's your game, so you're free to set your own timeline and use as much canon and/or Legends as you see fit, but these games usually take place in the gap between ANH and ESB, so it personally feels off hearing about dead Jedi and a Lightsaber collector.
I envisioned this taking place an indeterminate time pre-ANH, so between the rise of the Empire and the destruction of the first Death Star. Is there anything about the setting/rules that would actively work against that?
If you *are* running this in the typical Fantasy Flight setting, I'd recommend moving away from actual Jedi NPCs (though Force Sensitivity is still a thing and can definitely be taken advantage of). Consider other force-sensitive ideologies like the Barak-Do that might've avoided the Empire's immediate sites. If you've got Force-Sensitive PCs that want to become Jedi, consider making use of the Church of the Force - a group of non-force-sensitives uncovering lots of Jedi history that the Empire's trying to keep burried. Lor San Tekka, the old man from the beginning of Ep 7, was a devout member and active around this time frame, aidiing the New Republic with lost information on Outer Fringe planets and seeking Jedi artifacts.
No actual Jedi NPCs planned, at least not for now. The character mentioned in the notes will have been killed off before the party has a chance to meet them. The other Force sensitive NPC will be a dark sider of no particular affiliation. I'll look at the Barak-Do; may be able to hammer out an origin for him from that. But I'm fairly sure one of the PCs will be wanting to try to become a Jedi, so thanks for the reminder about the Church of the Force. That'll be handy.
As for GM-ing, rule number 1 is everyone has fun. Obviously, don't let players derail your story, but also don't be so rigid that they can't put their own spin on things. You're not creating a story for them to play, everyone at the table is creating that story. Also don't hand out Experience too easily. I've used Gameshark enough in my time to know that certain games are less fun when you over-level to early on.
Helpful advice. I'm pretty clueless at this point about how to handle XP, but I definitely want to maintain the challenge. I'm definitely open to spins and twists on the story. I just hope I can handle giving them new things on the fly.