Eddlyss64 wrote:
Exactly. I don't want to be annoyed by that vibrating while I'm doing freeform or some screw-around dueling. I want an option to turn it off, just in case.
Question that remains is whether the imitated vibration is a constant buzz or if triggered my motions. Regardless of former or latter, it will require further fine-tuning of the sensitivity settings to minimise the effect of ghost-swings and/or the random sounds that often happen when battery juice runs low. There's no mention of adjustability in the product description and because it is still effectively running from a Sabercore2.0 board, I'm inclined to think it can't be switched off (padded gloves may lessen the noticeability) . Sabercore2.0 primarily gets edited via the on-board Menu. I really doubt an extra menu option will be added to the lineup for Champion Tiers.
Higher tier boards i.e. Petite Crouton, Prizm are wired with the extra feature of the rumble motor. Specific to these, you can toggle the sensitivity and intensity so quite possibly with Hero setup using SC2, maybe.
Even on default setup when a rumble motor is present, it's not really that intense to the resulting effects of numb hands much like operating a hammer-drill or high pressure trigger. It's really more a subtle, low-intensity hum, kinda like using electric clippers or those rechargeable shavers. The annoyance comment was more on the gaming side and the sound, more like standing near a bees nest.
ukyavuz wrote:
I had metal gear solid it was one of first games that utilized vibration but I didn't have a dual shock controller never see the need like you mentioned. Than I visited a friends house with some ps games on hand and he said he has a dual shock so we plug metal gear solid in and man was I ever wrong about anything. Of course today the vibration does not give that much excitement either I got used to it or they drop vibrations intensity but I can't forget how ı felt when I first felt that vibration. I had the game for years and I cursed my self for not getting a dual shock sooner.
and then there's those times (like playing 1080 on N64 or Rally on X360) when a glitch happens and from a responsive vibration becomes a full-time vibration like the spin-cycle of a toploader.