Welcome, Guest
Username: Password: Remember me

TOPIC: SaberCore 3 Quick Reference Guide

SaberCore 3 Quick Reference Guide 1 month 2 weeks ago #82802

  • Brax
  • Brax's Avatar
  • Offline
  • Administrator
  • Posts: 3325
  • Thank you received: 1504
You have been asking for it, and we heard you! Here is some basic documentation on the SaberCore 3 soundboard.

This is a read-only file, but the downloadable version will be available from the main Saber Forge site soon.


File Attachment:

File Name: SABERCORE3...ce-2.pdf
File Size:811 KB
Imagine what you will know tomorrow....
Last Edit: 1 month 2 weeks ago by Brax.
The administrator has disabled public write access.
The following user(s) said Thank You: Rhyno, Edon Bluewolf, TOPACES, ForeverSith

SaberCore 3 Quick Reference Guide 1 month 2 weeks ago #82810

  • Rhyno
  • Rhyno's Avatar
  • Online
  • Elite Member
  • MTFBWY
  • Posts: 248
  • Thank you received: 76
Wow this is Awesome thank you Brex, and SaberForge!
Much needed!
:woohoo:
There is no Light, There is no Dark, There is only the Force!
The administrator has disabled public write access.

SaberCore 3 Quick Reference Guide 1 month 2 weeks ago #82838

  • TOPACES
  • TOPACES's Avatar
  • Offline
  • Senior Member
  • Posts: 47
  • Thank you received: 26
Hey Brax,

spot on - thanks for the good news!
After reading through the pdf, there's two questions from my side regarding the Editor:

Like the previous screen, all options here are applicable to the currently selected font
bank. Here you can choose a blade effect, adjust the “Power On Fade Up Delay”, and
“Power Off Fade Down Delay”. There are also buttons that allow you to play more of
the individual sound effects of the currently selected font bank.


So does that mean that these functions are available now?
I'm thinking of Rhyno's recent thread [url=here]https://saberforgeforum.com/forum/saber-electronics-diy/14198-sabercore-3-0-editor-settings#81671[/url]?

Fonts created for use on an NEC board will work after changing the individual effect
names to match the format of the native SC3 fonts. Fonts created for Plector Labs
boards have the hum mixed into each of the individual sound effects, which makes them
incompatible with SC3, without sound editing of each effect.


That's interesting because I already tried to fiddle with the sabercore soundfiles in cubase and found that they are also having the hum in the background. So that left me thinking that I'd rather have to mix the hum into any custom effect sounds that I would want to create / add (?).
Do you happen to know what's then the issue with the Plector [sic] (typo found) Labs soundfonts? Or am I reading this wrong somehow?

Also, as it isn't mentioned in the doc: Human sense would dictate me to not disconnect the saber while it is being rewritten. But depending on what would happen in that case, maybe a warning would be required?
Last Edit: 1 month 2 weeks ago by TOPACES.
The administrator has disabled public write access.

SaberCore 3 Quick Reference Guide 1 month 2 weeks ago #82839

  • Rhyno
  • Rhyno's Avatar
  • Online
  • Elite Member
  • MTFBWY
  • Posts: 248
  • Thank you received: 76
Hey Top
So I’ve been using audacity to mess with some fonts...
What I have noticed is that the fonts from SaberForge do not have a noticeable hum....at least with audacity and to my ears.
What I hav noticed is that some fonts that are optimized for NEC do have the hum premixed...depending on the author.
As you say might be worth it to do your own that way your sure hum is not mixed in.
I myself have no musical talent or musical tech know how.... so I’ll stick to messing with pre existing fonts with the audacity.
There is no Light, There is no Dark, There is only the Force!
The administrator has disabled public write access.

SaberCore 3 Quick Reference Guide 1 month 2 weeks ago #82852

  • Brax
  • Brax's Avatar
  • Offline
  • Administrator
  • Posts: 3325
  • Thank you received: 1504
The Power On Fade Up, and Fade Down features are still coming in a future update.

As for the font questions, the information included there comes straight from our old buddy Shameem, whom I trust when it comes to these things. Essentially, the advice is, if you are going to use a font from SaberFonts.com, grab the NEC version, and be prepared to rename the files according to the standard that SC3 can recognize. Shameem created the SC3 versions from his NEC variants, specifically for SF.
Imagine what you will know tomorrow....
The administrator has disabled public write access.
The following user(s) said Thank You: TOPACES

SaberCore 3 Quick Reference Guide 1 month 1 week ago #82891

  • Brax
  • Brax's Avatar
  • Offline
  • Administrator
  • Posts: 3325
  • Thank you received: 1504
This guide is now available on the main site, under the SaberCore 3 page. There is a button right next to the one to download the config app, that says "View Manual".
Imagine what you will know tomorrow....
The administrator has disabled public write access.
The following user(s) said Thank You: Rhyno

Member Login

Latest Posts

    • Crystal Blade Plug (30 Posts)
    • I think you could make it if you keep the used materials to a minimum so the light can still reach...
    • Crystal Blade Plug (30 Posts)
    • I know this is probably not going to be possible, but I figured id ask anyway: Is it possible to...
    • SithStalking (9 Posts)
    • That was a fun one to build. I can attest to the sheer size of it, which presented it's own...
    • (6 Posts)
    • Quote: limited???? curse my college brokeness Oh no... ask family for early birthday $$! I thought this was...
    • FOR SALE - Flex 2.0 with ... (1 Posts)
    • $225 - price includes shipping This is an EMPTY static hilt. It is a Korbanth Flex 2.0 with a TGS...

More Topics »

Forum Statistics

  • Total Users: 6452
  • Latest Member: madaqasq
  • Total Posts: 64.1k
  • Total Topics: 5428
  • Total Sections: 24
  • Total Categories: 136
  • Today Open: 5
  • Yesterday Open: 7
  • Today Answer: 41
  • Yesterday Answer: 47