I've been making a list of characters I'd like to see added to the game, as well as what their abilities could be. I'm not the best at game balance, hence all the X values. Most of the character ideas are serious, but a few of them are a bit silly.
Most Likely to be Added: Funny enough, these characters ended up being the ones I had the least amount of ideas for.
Bespin Luke We've fought against him as a boss, we might has well have him playable. He's on the game loading screen
and the Lightside Battles hologram for pete's sake.
Emperor Palpatine Similar reasons as above. We do have the Clone Wars version of him (Darth Sidious), but it would be nice to have an Empire aligned version.
Jedi Knight Luke A ROTJ Luke, which would be stronger than the Bespin one.
Rebels Ahsoka Tano Don't have any good ideas for her abilities, I'd just like to have a stronger version of her.
Other Rebels characters If they do add Rebels Ahsoka, you can bet Kanan, Ezra, Sabine, and the Inquisitors aren't far behind.
Jaden's Fanboy List
R2-D2 (****) Light Side, Droid, Support. Medium turn meter gain.
- Basic Attack; Electroshock Probe. Deals Special Damage to target enemy with X% chance to stun for 1 turn. Additional damage/stun chance added via upgrades
- Special Attack 1: Oil Slick Ignition. Inflict Evasion Down and Damage Over Time on all enemies for X turns. Additional turns/DoT effects added via upgrades. Animation would be what he does to the Super Battle Droids in the hanger of the Invisible Hand in ROTS.
- Special Attack 2; Right Tool for the Job. Remove all negative status effects from all allies. Upgrades would add gaining back a bit of health and reducing cooldown time (would initially be very high).
- Unique Ability: Hero Behind the Scenes. At the beginning of R2's turn, he has a X% chance of giving a random ally a random positive status effect (excluding Taunt). Increased % and additional allies added via upgrades.
Pong Krell(****) Light Side (though the case could be made for Dark Side), Attacker, Jedi, Besalisk. Medium-slow turn meter gain.
- Basic Attack: Whirlwind. Deal Physical Damage to all enemies. If an enemy is defeated, Pong Krell gains Retribution for 2 turns. Higher damage and longer Retribution added via upgrades.
- Special Attack: Military Strategist. All allies gain X% turn meter and Advantage for 1 turn. Additional turn meter and chance to reset ally cooldowns added via upgrades.
- Unique Ability: Extreme Jar'Kai. Pong Krell has X% chance to counterattack. Increased % added via upgrades.
- Leader Ability: Victory at All Costs: All other allies gain +X Attack and a X% critical hit chance, but lose X Defense, X Evasion, and X Tenacity. Upgrades increase buffs and lessen debuffs.
Jar Jar Binks(**) Light Side, Tank, Gungan. Medium turn meter gain.
- Basic Attack: Bombad Warrior. Does Special Damage to the target enemy and has a 50% chance to hit a different enemy instead. Upgrades increase damage and the chance to hit the targeted enemy. Animation would be him trying to use a booma sling.
- Special Attack: Crazy Antics. Jar Jar taunts for 2 turns and gains Defense Up for 1. Upgrades reduce cooldown, extend DU and add a slight health gain. Animation would be him sticking his tongue out.
- Unique Ability: Messa Clumsy. When attacking, Jar Jar has X% chance to also damage an enemy adjacent to the target for X% less damage. Upgrades increase the chance and raises the damage.
First Order Flametrooper(**) Dark Side, Tank, First Order, Human. Really slow turn meter gain.
- Basic Attack: Incinerate. Deals Special Damage to all enemies and inflicts 2 Damage Over Time effects. Additional damage and chance to inflict Ability Block added via upgrades.
- Special Attack: Team Tactics. FO Flametrooper gains Defense Up for 2 turns while calling a random ally to attack the target enemy instead using its basic attack, dealing 15% less damage. If the ally is First Order, they also gain Defense Up for 2 turns. Upgrade levels reduce the damage penalty.
- Unique Ability: High Energy Dissipating Armor. FO Flametrooper takes X% less Special Damage from enemies. Increased % via upgrades.
TR-8R(there's already a Tusken Raider named URoRRoR'R'R in the game, so they might as well use his fan name) (***) Dark Side, Attacker, First Order, Human. High turn meter gain.
- Basic Attack: Weapon Specialist. Deal Physical Damage to target enemy with X% critical hit chance. Higher damage and critical hit chance and a chance to stun added via upgrades.
- Special Attack: Riot Control Tactics. Deal Physical Damage to all enemies with X% chance to attack again. Additional damage, additional attack %, and another attack chance added via upgrades. Animation has him switch from his riot baton to his blaster and shield.
- Unique Ability: Z6 Riot Control Baton. TR-8R takes X% less damage from lightsaber wielding enemies. Higher % and chance to counter attack added via upgrades.
Revan(****). The only idea I have for him would be a Unique Ability that would allow him to take advantage of both Jedi and Sith Leader Ability buffs, and maybe even let him be used for both Dark side and Light side battles.