greyjediDude wrote:
Normally, I would agree with you about the weapons. But we need to remember that they're not "guns" they're blasters, the technology is very different; this is a universe where you have swords with blades made of pure energy, they emit no heat, and have no weight whatsoever aside from the hilt. Blasters don't have recoil because it's not shooting a projectile from a casing full of gunpowder causing muzzle flash and then causing recoil. Blaster bolts are technically lasers, they've got no weight, so no recoil. Dice was awesome enough to recognize this and made it easy for us to use the weapons. The weapons we do have DO have have stats, the E-11 has more damage but the A280C has a higher rate a fire; the DLT-19 has a huge rate of fire, cooling power, but damage sucks unless its from a long distance, also notice that this weapon needs to be fired with short controlled burst or else it would start to spread. This gun actually takes some practice to use, in my opinion. Anyway, all good points, glad you're enjoying the game.
Very true in all your points. It's been a long while since blasters have been fired in a Star Wars game lol. A lot of gun games were made in between Battlefront 2 and this new Battlefront. Guess I've gotten used to regular ol' guns. I'm interested to see what other weapons may pop up in the final version though.
Also, is anyone else missing clone wars era stuff? I hope it'll eventually make it in a DLC or something but how can you leave out one of the greatest conflicts in the SW universe?! My favorite times in the old battlefront games were the clone troopers and clone war era maps!